#pragma once
#include "RoomStateBase.h"

class StartState : public RoomStateBase {

    public:
    
    void enter(int roomID) override {
        //wait for both players to start the game
        
    }

    void update(int roomID) override {

    }

    void exit(int roomID) override {
        //send the result to both players and start the next round

    }
};